using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200014B RID: 331 [Token(Token = "0x200014B")] [Serializable] public struct ProximityScoreSettings { // Token: 0x04000826 RID: 2086 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000826")] public float MinThreshold; // Token: 0x04000827 RID: 2087 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000827")] public float MaxThreshold; // Token: 0x04000828 RID: 2088 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000828")] public float MinScore; // Token: 0x04000829 RID: 2089 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000829")] public float MaxScore; // Token: 0x0400082A RID: 2090 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400082A")] public bool UseCurve; // Token: 0x0400082B RID: 2091 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400082B")] public AnimationCurve DistanceScoreCurve; }