using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Activities.BattleRoyale { // Token: 0x02002BE0 RID: 11232 [Token(Token = "0x2002BE0")] public class BattleRoyalePlayerCombatUI : PlayerCombatUI { // Token: 0x06012EDC RID: 77532 RVA: 0x0045D174 File Offset: 0x0045B374 [Token(Token = "0x6012EDC")] [Address(RVA = "0x874120", Offset = "0x872F20", VA = "0x180874120", Slot = "4")] protected override void OBLHJFNLOHO(bool DPOMMLPJLEP) { BattleRoyaleManager instance = BattleRoyaleManager.ONCPNMDGGKG; int num = 0; if (instance != num) { BattleRoyaleManager instance2 = BattleRoyaleManager.ONCPNMDGGKG; AGAJMBPABDL iekddppnfpf = this.IEKDDPPNFPF; if (instance2.IsPlayerEliminated(iekddppnfpf)) { HealthBar dbnoBar = this.dbnoBar; int num2 = 0; if (dbnoBar != num2) { GameObject gameObject = this.dbnoBar.gameObject; int num3 = 0; gameObject.SetActive(num3 != 0); } HealthBar healthBar = this.healthBar; int num4 = 0; if (healthBar != num4) { GameObject gameObject2 = this.healthBar.gameObject; int num5 = 0; gameObject2.SetActive(num5 != 0); } HealthBar shieldBar = this.shieldBar; int num6 = 0; if (shieldBar != num6) { GameObject gameObject3 = this.shieldBar.gameObject; int num7 = 0; gameObject3.SetActive(num7 != 0); } SpriteRenderer icon = this.icon; int num8 = 0; if (icon != num8) { GameObject gameObject4 = this.icon.gameObject; int num9 = 0; gameObject4.SetActive(num9 != 0); } GameObject reviveText = this.reviveText; int num10 = 0; if (reviveText != num10) { GameObject gameObject5 = this.reviveText.gameObject; int num11 = 0; gameObject5.SetActive(num11 != 0); return; } return; } } base.OBLHJFNLOHO(DPOMMLPJLEP); } // Token: 0x06012EDD RID: 77533 RVA: 0x0045D2B8 File Offset: 0x0045B4B8 [Token(Token = "0x6012EDD")] [Address(RVA = "0x8743C0", Offset = "0x8731C0", VA = "0x1808743C0")] public BattleRoyalePlayerCombatUI() { } } }