using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Activities.Quest { // Token: 0x02002C2D RID: 11309 [Token(Token = "0x2002C2D")] [Serializable] public class QuestGearConfig : ScriptableObject { // Token: 0x06013217 RID: 78359 RVA: 0x0046E3B8 File Offset: 0x0046C5B8 [Token(Token = "0x6013217")] [Address(RVA = "0x1575870", Offset = "0x1574670", VA = "0x181575870")] public QuestGearConfig() { } // Token: 0x0400C6FE RID: 50942 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400C6FE")] [Header("General Settings")] public CANIMKJOJDP campaign; // Token: 0x0400C6FF RID: 50943 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400C6FF")] [Header("Gear Drops")] public int minNumberOfItemsSpawnedPerDrop = (int)((ulong)1L); // Token: 0x0400C700 RID: 50944 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400C700")] public int maxNumberOfItemsSpawnedPerDrop = (int)((ulong)3L); // Token: 0x0400C701 RID: 50945 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400C701")] public QuestGearEntry[] gearTypes; // Token: 0x0400C702 RID: 50946 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400C702")] [Header("Tool Behaviors")] public SpawnableTool[] toolsToNotDestroyOnReset; // Token: 0x0400C703 RID: 50947 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400C703")] [Header("Custom Logic")] public QuestGear customGearBehavior; } }