using System; using Cpp2IlInjected; using RecRoom.DataStructures; using UnityEngine; using UnityEngine.AddressableAssets; namespace RecRoom.Audio { // Token: 0x020028A4 RID: 10404 [Token(Token = "0x20028A4")] [Serializable] public class RuntimeAddressableSFXTrack : AddressableSFXTrackBase { // Token: 0x1700312C RID: 12588 // (get) Token: 0x060117EA RID: 71658 RVA: 0x003FA728 File Offset: 0x003F8928 [Token(Token = "0x1700312C")] public AssetReference AssetReference { [Token(Token = "0x60117EA")] [Address(RVA = "0x3F63E0", Offset = "0x3F51E0", VA = "0x1803F63E0")] get { return this.assetReference; } } // Token: 0x1700312D RID: 12589 // (get) Token: 0x060117EB RID: 71659 RVA: 0x003FA73C File Offset: 0x003F893C [Token(Token = "0x1700312D")] public override float ClipLengthSeconds { [Token(Token = "0x60117EB")] [Address(RVA = "0x812330", Offset = "0x811130", VA = "0x180812330", Slot = "6")] get { return this.clipLengthSeconds; } } // Token: 0x060117EC RID: 71660 RVA: 0x003FA750 File Offset: 0x003F8950 [Token(Token = "0x60117EC")] [Address(RVA = "0x9E3ED0", Offset = "0x9E2CD0", VA = "0x1809E3ED0")] public void MKNIKGLOCOF(string GIIBOBFHMJC, Guid COFLAJFOPEN, float NBFICJPJMCC, AssetReference JAJJDKLKEBI) { base.name = GIIBOBFHMJC; this.friendlyName = GIIBOBFHMJC; this.clipLengthSeconds = NBFICJPJMCC; SerializedGuid serializedGuid; this.guid = serializedGuid; this.assetReference = 0; } // Token: 0x060117ED RID: 71661 RVA: 0x003FA780 File Offset: 0x003F8980 [Token(Token = "0x60117ED")] [Address(RVA = "0x9CFED0", Offset = "0x9CECD0", VA = "0x1809CFED0")] public RuntimeAddressableSFXTrack() { string empty = string.Empty; this.friendlyName = empty; Guid guid = Guid.NewGuid(); SerializedGuid serializedGuid; this.guid = serializedGuid; base..ctor(); } // Token: 0x0400B3DD RID: 46045 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400B3DD")] [SerializeField] private AssetReference assetReference; // Token: 0x0400B3DE RID: 46046 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400B3DE")] [SerializeField] private float clipLengthSeconds; } }