using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Audio { // Token: 0x020028A7 RID: 10407 [Token(Token = "0x20028A7")] public class VoiceAudioRolloffZone : MonoBehaviour { // Token: 0x060117F6 RID: 71670 RVA: 0x003FA8DC File Offset: 0x003F8ADC [Token(Token = "0x60117F6")] [Address(RVA = "0x9E69D0", Offset = "0x9E57D0", VA = "0x1809E69D0")] private void Start() { Action action = new Action(this.IONJHHDNPEB); IDisposable disposable = ADIFCODGAML.ADIDJGEIJOH(this, action); } // Token: 0x060117F7 RID: 71671 RVA: 0x003FA900 File Offset: 0x003F8B00 [Token(Token = "0x60117F7")] [Address(RVA = "0x9E6750", Offset = "0x9E5550", VA = "0x1809E6750")] private void IONJHHDNPEB(float POGAEJIEPIM) { this.OBPJJDOEGAJ(); } // Token: 0x060117F8 RID: 71672 RVA: 0x003FA914 File Offset: 0x003F8B14 [Token(Token = "0x60117F8")] [Address(RVA = "0x9E6760", Offset = "0x9E5560", VA = "0x1809E6760")] private void OBPJJDOEGAJ() { int num; do { num = 0; if (!SingletonMonoBehaviour.FFNIFALJLDD) { break; } List all = Player.All; bool flag; if (flag) { bool flag2; while (flag2) { } if (this.zoneVolume.DOMABBDEAKJ == 0) { } AudioRolloff audioRolloff = this.rolloff; } } while (num != 0); } // Token: 0x060117F9 RID: 71673 RVA: 0x003FA978 File Offset: 0x003F8B78 [Token(Token = "0x60117F9")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public VoiceAudioRolloffZone() { } // Token: 0x0400B3E2 RID: 46050 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400B3E2")] [SerializeField] private AudioRolloff rolloff; // Token: 0x0400B3E3 RID: 46051 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400B3E3")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)] private SimpleVolume zoneVolume; } }