using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02001FE0 RID: 8160 [Token(Token = "0x2001FE0")] public class AutoAdjustHeight : MonoBehaviour { // Token: 0x0600CF75 RID: 53109 RVA: 0x002FC144 File Offset: 0x002FA344 [Token(Token = "0x600CF75")] [Address(RVA = "0x9D5120", Offset = "0x9D3F20", VA = "0x1809D5120")] private void Update() { Transform transform = base.transform; Vector3 vector; float z = vector.z; bool flag; if (!flag) { this.BAKHAILMDHD = flag; return; } while (this.BAKHAILMDHD) { } this.BAKHAILMDHD = true; Transform transform2 = base.transform; Vector3 vector2; if (vector2.z != 0f) { Vector3 vector3; float z2 = vector3.z; } Interpolator interpolator = this.interpolator; } // Token: 0x0600CF76 RID: 53110 RVA: 0x002FC1AC File Offset: 0x002FA3AC [Token(Token = "0x600CF76")] [Address(RVA = "0x9D5370", Offset = "0x9D4170", VA = "0x1809D5370")] public AutoAdjustHeight() { } // Token: 0x04008489 RID: 33929 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4008489")] [SerializeField] private float minYOffset = -0.5f; // Token: 0x0400848A RID: 33930 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400848A")] [SerializeField] private float maxYOffset = 0.5f; // Token: 0x0400848B RID: 33931 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400848B")] [SerializeField] private float baseHeight = 1.5f; // Token: 0x0400848C RID: 33932 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400848C")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)] private Interpolator interpolator; // Token: 0x0400848D RID: 33933 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400848D")] private bool BAKHAILMDHD; } }