using System; using Cpp2IlInjected; using RecRoom.Avatars.Outfit; namespace RecRoom.Avatar { // Token: 0x0200234D RID: 9037 [Token(Token = "0x200234D")] [Serializable] public class InspectorOutfitSelection { // Token: 0x0600E75E RID: 59230 RVA: 0x003589CC File Offset: 0x00356BCC [Token(Token = "0x600E75E")] [Address(RVA = "0x9DBE70", Offset = "0x9DAC70", VA = "0x1809DBE70")] public InspectorOutfitSelection(Player.GAHEJKDCLLE EDBLMCJBDOP) { this.part = EDBLMCJBDOP; } // Token: 0x040098D4 RID: 39124 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40098D4")] public OutfitPrefab prefab; // Token: 0x040098D5 RID: 39125 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40098D5")] public int combinationIndex; // Token: 0x040098D6 RID: 39126 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40098D6")] public Player.GAHEJKDCLLE part; } }