using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars { // Token: 0x0200237F RID: 9087 [Token(Token = "0x200237F")] [CreateAssetMenu] public class AvatarFaceShape : ScriptableObject { // Token: 0x170025D6 RID: 9686 // (get) Token: 0x0600E9C9 RID: 59849 RVA: 0x0035D050 File Offset: 0x0035B250 [Token(Token = "0x170025D6")] public string Guid { [Token(Token = "0x600E9C9")] [Address(RVA = "0x3F5F40", Offset = "0x3F4D40", VA = "0x1803F5F40")] get { return this.guidString; } } // Token: 0x170025D7 RID: 9687 // (get) Token: 0x0600E9CA RID: 59850 RVA: 0x0035D064 File Offset: 0x0035B264 [Token(Token = "0x170025D7")] public Sprite MenuButtonSprite { [Token(Token = "0x600E9CA")] [Address(RVA = "0x3F63E0", Offset = "0x3F51E0", VA = "0x1803F63E0")] get { return this.menuButtonSprite; } } // Token: 0x0600E9CB RID: 59851 RVA: 0x0035D078 File Offset: 0x0035B278 [Token(Token = "0x600E9CB")] [Address(RVA = "0x11D31A0", Offset = "0x11D1FA0", VA = "0x1811D31A0")] public AvatarFaceShape() { Guid guid = global::System.Guid.NewGuid(); string text; this.guidString = text; this.FriendlyName = ""; base..ctor(); } // Token: 0x04009A32 RID: 39474 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009A32")] [HideInInspector] [SerializeField] public string guidString; // Token: 0x04009A33 RID: 39475 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4009A33")] public string FriendlyName; // Token: 0x04009A34 RID: 39476 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4009A34")] [SerializeField] private Sprite menuButtonSprite; // Token: 0x04009A35 RID: 39477 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4009A35")] public AvatarFaceShapeData[] map; } }