using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars { // Token: 0x0200237D RID: 9085 [Token(Token = "0x200237D")] [Serializable] public class AvatarFaceShapeData { // Token: 0x0600E9C8 RID: 59848 RVA: 0x0035D03C File Offset: 0x0035B23C [Token(Token = "0x600E9C8")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public AvatarFaceShapeData() { } // Token: 0x04009A2A RID: 39466 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4009A2A")] public AvatarFaceShapeData.MMECFCLKGKP blendShape; // Token: 0x04009A2B RID: 39467 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4009A2B")] [Range(0f, 2f)] public float value; // Token: 0x0200237E RID: 9086 [Token(Token = "0x200237E")] public enum MMECFCLKGKP { // Token: 0x04009A2D RID: 39469 [Token(Token = "0x4009A2D")] Heart = 1, // Token: 0x04009A2E RID: 39470 [Token(Token = "0x4009A2E")] Oval, // Token: 0x04009A2F RID: 39471 [Token(Token = "0x4009A2F")] Pointy, // Token: 0x04009A30 RID: 39472 [Token(Token = "0x4009A30")] Round, // Token: 0x04009A31 RID: 39473 [Token(Token = "0x4009A31")] Square } } }