using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020023DC RID: 9180 [Token(Token = "0x20023DC")] public abstract class FaceFeature : FaceFeatureBase { // Token: 0x1700267F RID: 9855 // (get) Token: 0x0600ECCC RID: 60620 RVA: 0x0000220F File Offset: 0x0000040F // (set) Token: 0x0600ECCD RID: 60621 RVA: 0x00367DA4 File Offset: 0x00365FA4 [Token(Token = "0x1700267F")] public Vector2 JitteredAnchor { [Token(Token = "0x600ECCC")] [Address(RVA = "0x1069CA0", Offset = "0x1068AA0", VA = "0x181069CA0")] [CompilerGenerated] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } [Token(Token = "0x600ECCD")] [Address(RVA = "0x11D77A0", Offset = "0x11D65A0", VA = "0x1811D77A0")] [CompilerGenerated] private set { this.k__BackingField = value; this.k__BackingField.y = (float)0; } } // Token: 0x0600ECCE RID: 60622 RVA: 0x00367DC4 File Offset: 0x00365FC4 [Token(Token = "0x600ECCE")] [Address(RVA = "0x11D7650", Offset = "0x11D6450", VA = "0x1811D7650", Slot = "5")] public override void NewJitter() { base.NewJitter(); float y = this.DefaultAnchor.y; float num = y; float num2 = global::UnityEngine.Random.Range(num, y); this.k__BackingField = num; this.k__BackingField.y = num2; } // Token: 0x0600ECCF RID: 60623 RVA: 0x00367E00 File Offset: 0x00366000 [Token(Token = "0x600ECCF")] [Address(RVA = "0x11D76E0", Offset = "0x11D64E0", VA = "0x1811D76E0")] protected FaceFeature() { Vector2 vector = Vector2.one * 0.5f; this.DefaultAnchor = vector; this.DefaultAnchor.y = (float)0; Vector2 vector2 = Vector2.one * 0.025f; this.MaxJitterAnchor = vector2; this.MaxJitterAnchor.y = (float)0; base..ctor(); } // Token: 0x04009C80 RID: 40064 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4009C80")] public Vector2 DefaultAnchor; // Token: 0x04009C81 RID: 40065 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4009C81")] public Vector2 MaxJitterAnchor; } }