using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020023E4 RID: 9188 [Token(Token = "0x20023E4")] [CreateAssetMenu] public sealed class MouthFaceFeature : FaceFeature { // Token: 0x1700268B RID: 9867 // (get) Token: 0x0600ECFC RID: 60668 RVA: 0x0036847C File Offset: 0x0036667C [Token(Token = "0x1700268B")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600ECFC")] [Address(RVA = "0x4100E0", Offset = "0x40EEE0", VA = "0x1804100E0", Slot = "4")] get { return FaceFeatureType.Mouth; } } // Token: 0x0600ECFD RID: 60669 RVA: 0x0036848C File Offset: 0x0036668C [Token(Token = "0x600ECFD")] [Address(RVA = "0x11D9F40", Offset = "0x11D8D40", VA = "0x1811D9F40")] public MouthFaceFeature() { } } }