using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace RecRoom.Avatars.Poseable.Test { // Token: 0x020023BB RID: 9147 [Token(Token = "0x20023BB")] public class PoseableAvatarTester : MonoBehaviour { // Token: 0x0600EBC4 RID: 60356 RVA: 0x00363EA8 File Offset: 0x003620A8 [Token(Token = "0x600EBC4")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public PoseableAvatarTester() { } // Token: 0x04009BD8 RID: 39896 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009BD8")] [SerializeField] private RawImage mainImage; // Token: 0x04009BD9 RID: 39897 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4009BD9")] [SerializeField] private RawImage shadowImage; // Token: 0x04009BDA RID: 39898 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4009BDA")] private RenderTexture LDEKHANDCBO; // Token: 0x04009BDB RID: 39899 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4009BDB")] private RenderTexture HHADLABBAAJ; } }