using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02002079 RID: 8313 [Token(Token = "0x2002079")] [Serializable] public struct BodyAnimationMask { // Token: 0x0600D484 RID: 54404 RVA: 0x0031243C File Offset: 0x0031063C [Token(Token = "0x600D484")] [Address(RVA = "0xF12DA0", Offset = "0xF11BA0", VA = "0x180F12DA0")] public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float LIMOILDIGKF) { float rightHandMask = ACMPNADEJAI.RightHandMask; float rightHandMask2 = ACMPNADEJAI.RightHandMask; float rightHandMask3 = ACMPNADEJAI.RightHandMask; float num = Mathf.Lerp(rightHandMask3, rightHandMask3, LIMOILDIGKF); float num2; num = num2; MEMEKPKJBDC.RightHandMask = num; return MEMEKPKJBDC; } // Token: 0x0600D485 RID: 54405 RVA: 0x00312478 File Offset: 0x00310678 [Token(Token = "0x600D485")] [Address(RVA = "0xF12C70", Offset = "0xF11A70", VA = "0x180F12C70")] public static BodyAnimationMask ADPELJHGHKK(BodyAnimationMask MEMEKPKJBDC, BodyAnimationMask ACMPNADEJAI, float FDCIMMJKMLD, float LGAFOCKAABF, float ENBHDOHPOAB) { float rightHandMask = ACMPNADEJAI.RightHandMask; float rightHandMask2 = ACMPNADEJAI.RightHandMask; float rightHandMask3 = ACMPNADEJAI.RightHandMask; float num2; float num = num2; MEMEKPKJBDC.RightHandMask = num; return MEMEKPKJBDC; } // Token: 0x0600D486 RID: 54406 RVA: 0x003124A8 File Offset: 0x003106A8 [Token(Token = "0x600D486")] [Address(RVA = "0xF12ED0", Offset = "0xF11CD0", VA = "0x180F12ED0")] public bool OFIMBNDBMAO(BodyAnimationMask HPKICPNGMDJ) { float rightHandMask = HPKICPNGMDJ.RightHandMask; bool flag; if (!flag) { return; } float rightHandMask2 = HPKICPNGMDJ.RightHandMask; float leftHandMask = this.LeftHandMask; bool flag2; if (flag2) { float rightHandMask3 = HPKICPNGMDJ.RightHandMask; return FJFHDHBBFKE.BAHBPFFNNJO(leftHandMask, rightHandMask3, 0.01f); } } // Token: 0x04008806 RID: 34822 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4008806")] public float HeadMask; // Token: 0x04008807 RID: 34823 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4008807")] public float LeftHandMask; // Token: 0x04008808 RID: 34824 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4008808")] public float RightHandMask; // Token: 0x04008809 RID: 34825 [Token(Token = "0x4008809")] public static readonly BodyAnimationMask One; // Token: 0x0400880A RID: 34826 [Token(Token = "0x400880A")] public static readonly BodyAnimationMask Zero; // Token: 0x0400880B RID: 34827 [Token(Token = "0x400880B")] public static readonly BodyAnimationMask HeadOnly; // Token: 0x0400880C RID: 34828 [Token(Token = "0x400880C")] public static readonly BodyAnimationMask HandsOnly; } }