using System; using Cpp2IlInjected; using TMPro; using UnityEngine; namespace RecRoom.CircuitsV2 { // Token: 0x02002562 RID: 9570 [Token(Token = "0x2002562")] public class CreationPreview : MonoBehaviour { // Token: 0x0600F811 RID: 63505 RVA: 0x0038F764 File Offset: 0x0038D964 [Token(Token = "0x600F811")] [Address(RVA = "0xCC7000", Offset = "0xCC5E00", VA = "0x180CC7000")] public void InitializeNode(Guid AFDGDGANMII) { TextMeshPro textMeshPro = this.titleText; string text = PHEAGDHPPBC.CNKICEFGHDP(AFDGDGANMII); string text2 = textMeshPro.text; float time = Time.time; this.MBFIBLMNMFJ = time; } // Token: 0x0600F812 RID: 63506 RVA: 0x0038F7A0 File Offset: 0x0038D9A0 [Token(Token = "0x600F812")] [Address(RVA = "0xCC70C0", Offset = "0xCC5EC0", VA = "0x180CC70C0")] protected void Update() { float time = Time.time; Transform transform = base.transform; Vector3 one = Vector3.one; AnimationCurve animationCurve = this.pulseSizeCurve; float z = one.z; float num = animationCurve.Evaluate(time); Vector3 vector; float z2 = vector.z; } // Token: 0x0600F813 RID: 63507 RVA: 0x0038F7EC File Offset: 0x0038D9EC [Token(Token = "0x600F813")] [Address(RVA = "0xCC70A0", Offset = "0xCC5EA0", VA = "0x180CC70A0")] public void Pulse() { float time = Time.time; this.MBFIBLMNMFJ = time; } // Token: 0x0600F814 RID: 63508 RVA: 0x0038F808 File Offset: 0x0038DA08 [Token(Token = "0x600F814")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CreationPreview() { } // Token: 0x0400A4CC RID: 42188 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400A4CC")] public TextMeshPro titleText; // Token: 0x0400A4CD RID: 42189 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400A4CD")] public AnimationCurve pulseSizeCurve; // Token: 0x0400A4CE RID: 42190 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400A4CE")] private float MBFIBLMNMFJ; } }