using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Consumable { // Token: 0x02002340 RID: 9024 [Token(Token = "0x2002340")] public class FoodConsumableItem : ConsumableItem { // Token: 0x170024DD RID: 9437 // (get) Token: 0x0600E730 RID: 59184 RVA: 0x00357D8C File Offset: 0x00355F8C [Token(Token = "0x170024DD")] public EquipmentSkin BFENKJBKJBD { [Token(Token = "0x600E730")] [Address(RVA = "0x423D40", Offset = "0x422B40", VA = "0x180423D40")] get { return this.foodSkin; } } // Token: 0x0600E731 RID: 59185 RVA: 0x00357DA0 File Offset: 0x00355FA0 [Token(Token = "0x600E731")] [Address(RVA = "0x11F6DE0", Offset = "0x11F5BE0", VA = "0x1811F6DE0")] public FoodConsumableItem() { } // Token: 0x040098BC RID: 39100 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40098BC")] [SerializeField] protected EquipmentSkin foodSkin; } }