using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation { // Token: 0x0200305E RID: 12382 [Token(Token = "0x200305E")] [CreateAssetMenu] public class AvailablePrefabConfig : ScriptableObject { // Token: 0x0601515B RID: 86363 RVA: 0x004EFD80 File Offset: 0x004EDF80 [Token(Token = "0x601515B")] [Address(RVA = "0xED38B0", Offset = "0xED26B0", VA = "0x180ED38B0")] public AvailablePrefabConfig() { List list = new List(); this.AvailablePrefabs = list; base..ctor(); } // Token: 0x0400DF99 RID: 57241 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400DF99")] public List AvailablePrefabs; } }