using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation.Costumes { // Token: 0x0200330B RID: 13067 [Token(Token = "0x200330B")] public class CostumeUIPivot : BaseUIPivot { // Token: 0x060168BD RID: 92349 RVA: 0x00542CC4 File Offset: 0x00540EC4 [Token(Token = "0x60168BD")] [Address(RVA = "0xC75E60", Offset = "0xC74C60", VA = "0x180C75E60", Slot = "4")] protected override bool AADDLGNNEAB() { if (base.AADDLGNNEAB()) { Costume costume = this.costume; int num = 0; if (costume != num) { return this.costume.k__BackingField; } } throw new NullReferenceException(); } // Token: 0x060168BE RID: 92350 RVA: 0x00542D00 File Offset: 0x00540F00 [Token(Token = "0x60168BE")] [Address(RVA = "0xC75F00", Offset = "0xC74D00", VA = "0x180C75F00")] public CostumeUIPivot() { } // Token: 0x0400EB85 RID: 60293 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400EB85")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Parent, false, false, false)] private Costume costume; } }