using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Creation { // Token: 0x02003134 RID: 12596 [Token(Token = "0x2003134")] public class SandboxToolGoal : SandboxGoalBase { // Token: 0x06015A1F RID: 88607 RVA: 0x0050FDA4 File Offset: 0x0050DFA4 [Token(Token = "0x6015A1F")] [Address(RVA = "0xC1FF40", Offset = "0xC1ED40", VA = "0x180C1FF40", Slot = "16")] protected override void OnTriggerEnter(Collider HPKICPNGMDJ) { Tool tool = HPKICPNGMDJ.AMKJBLIFHPB(); int num = 0; if (tool != num && !tool.FNFNLDBILFE && (this.tool.OGIBLNIIHDK || tool.OGIBLNIIHDK)) { Transform transform = tool.transform; Vector3 vector; float z = vector.z; } } // Token: 0x06015A20 RID: 88608 RVA: 0x0050FDFC File Offset: 0x0050DFFC [Token(Token = "0x6015A20")] [Address(RVA = "0xC18AA0", Offset = "0xC178A0", VA = "0x180C18AA0")] public SandboxToolGoal() { this.CollisionLayer = (DAJFOCGPHGP)((ulong)23L); this.minHitInterval = 0.5f; Color white = Color.white; this.hitFlashIntensity = 0.3f; this.hitFlashCount = (int)((ulong)1L); this.hitFlashDuration = 0.3f; this.hitFlashFadeDuration = 0.3f; this.hitFlashInterval = 0.3f; base..ctor(); } } }