using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Encounters { // Token: 0x02002FCE RID: 12238 [Token(Token = "0x2002FCE")] [Serializable] public class EncounterEnemyDescriptor { // Token: 0x06014D91 RID: 85393 RVA: 0x004E1308 File Offset: 0x004DF508 [Token(Token = "0x6014D91")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public EncounterEnemyDescriptor() { } // Token: 0x0400DCB0 RID: 56496 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400DCB0")] public JIEHOGDIGPG EnemyType; // Token: 0x0400DCB1 RID: 56497 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400DCB1")] public Transform ExplicitSpawnPoint; // Token: 0x0400DCB2 RID: 56498 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400DCB2")] public EnemyPatrol Patrol; // Token: 0x0400DCB3 RID: 56499 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400DCB3")] public string ErrorString; } }