using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Encounters { // Token: 0x02002FA2 RID: 12194 [Token(Token = "0x2002FA2")] [Serializable] public struct RandomlyEnabledGameEncounterDesc { // Token: 0x0400DC24 RID: 56356 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400DC24")] public GameEncounter Encounter; // Token: 0x0400DC25 RID: 56357 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400DC25")] [Range(0f, 1f)] public float EnabledChance; } }