using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.GameManagement { // Token: 0x0200338A RID: 13194 [Token(Token = "0x200338A")] [Serializable] public class EditorGameRuleConfiguration { // Token: 0x06016EEA RID: 93930 RVA: 0x0055BAD0 File Offset: 0x00559CD0 [Token(Token = "0x6016EEA")] [Address(RVA = "0x89DF40", Offset = "0x89CD40", VA = "0x18089DF40")] public EditorGameRuleConfiguration() { } // Token: 0x0400EF33 RID: 61235 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400EF33")] [Header("Ranking")] public Ranking Rankings; // Token: 0x0400EF34 RID: 61236 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400EF34")] public string CustomRankName; // Token: 0x0400EF35 RID: 61237 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400EF35")] public HJPLOCLJMDK AlternateGiftContext = (HJPLOCLJMDK)((ulong)110000L); // Token: 0x0400EF36 RID: 61238 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400EF36")] [Header("Spawn Point Selection")] public ProximityScoreSettings TeammateSpawnPointProximityScoreSettings; // Token: 0x0400EF37 RID: 61239 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400EF37")] public ProximityScoreSettings OpponentSpawnPointProximityScoreSettings; // Token: 0x0400EF38 RID: 61240 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400EF38")] [Header("Movement Settings")] public bool MovementModeSwitchDuringGameSupported; // Token: 0x0400EF39 RID: 61241 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400EF39")] public float MovementModeSwitchDuringGameGracePeriod; // Token: 0x0400EF3A RID: 61242 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400EF3A")] [Header("Audio")] public RecRoomAudioClip GameNameVO; // Token: 0x0400EF3B RID: 61243 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400EF3B")] public bool HasNotificationSFX; // Token: 0x0400EF3C RID: 61244 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400EF3C")] public RecRoomAudioClip NotificationSFX; // Token: 0x0400EF3D RID: 61245 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400EF3D")] [Header("Presence")] public bool HasRichPresenceString; // Token: 0x0400EF3E RID: 61246 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400EF3E")] public string RichPresenceString; // Token: 0x0400EF3F RID: 61247 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400EF3F")] public bool HasLocalPlayerStatusString; // Token: 0x0400EF40 RID: 61248 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400EF40")] public string LocalPlayerStatusString; } }