using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002CCE RID: 11470 [Token(Token = "0x2002CCE")] [CreateAssetMenu] public class PlayerFidgetAnimationSet : ScriptableObject { // Token: 0x060137DD RID: 79837 RVA: 0x004880B8 File Offset: 0x004862B8 [Token(Token = "0x60137DD")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] public PlayerFidgetAnimationSet() { } // Token: 0x0400CAC8 RID: 51912 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CAC8")] public PlayerAnimationAsset[] LowEnergyFidgetAnimations; // Token: 0x0400CAC9 RID: 51913 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400CAC9")] public PlayerAnimationAsset[] MediumEnergyFidgetAnimations; // Token: 0x0400CACA RID: 51914 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400CACA")] public PlayerAnimationAsset[] HighEnergyFidgetAnimations; } }