using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Pools { // Token: 0x02002D1E RID: 11550 [Token(Token = "0x2002D1E")] public class PooledObject : MonoBehaviour { // Token: 0x06013A90 RID: 80528 RVA: 0x00493188 File Offset: 0x00491388 [Token(Token = "0x6013A90")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public PooledObject() { } // Token: 0x0400CC5E RID: 52318 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CC5E")] [NonSerialized] public BDCOKCFLLPB PoolEntry; } }