using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.StaticBatching { // Token: 0x02002D11 RID: 11537 [Token(Token = "0x2002D11")] public class StaticBatchMeshData : ScriptableObject { // Token: 0x06013A59 RID: 80473 RVA: 0x004929F0 File Offset: 0x00490BF0 [Token(Token = "0x6013A59")] [Address(RVA = "0xA6B5E0", Offset = "0xA6A3E0", VA = "0x180A6B5E0")] public bool DOGDEIOJHKN() { List subMeshes = this.SubMeshes; Predicate <>9__1_ = StaticBatchMeshData.<>c.<>9__1_0; if (<>9__1_ == 0) { StaticBatchMeshData.<>c.<>9__1_0 = delegate(Mesh m) { int num = 0; return m == num; }; } return subMeshes.RemoveAll(<>9__1_) > 0; } // Token: 0x06013A5A RID: 80474 RVA: 0x00492A34 File Offset: 0x00490C34 [Token(Token = "0x6013A5A")] [Address(RVA = "0xA6B6E0", Offset = "0xA6A4E0", VA = "0x180A6B6E0")] public StaticBatchMeshData() { List list = new List(); this.SubMeshes = list; base..ctor(); } // Token: 0x0400CC46 RID: 52294 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CC46")] [HideInInspector] public List SubMeshes; } }