using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200204B RID: 8267 [Token(Token = "0x200204B")] public class GameObjectSwapAltRenderedObject : AltRenderedObject { // Token: 0x0600D372 RID: 54130 RVA: 0x0030D864 File Offset: 0x0030BA64 [Token(Token = "0x600D372")] [Address(RVA = "0x814A40", Offset = "0x813840", VA = "0x180814A40", Slot = "6")] public override void PreRender(Camera FOMHGMLPOND) { GameObject gameObject = this.primaryObject; int num = 0; gameObject.SetActive(num != 0); this.alternateObject.SetActive(true); } // Token: 0x0600D373 RID: 54131 RVA: 0x0030D894 File Offset: 0x0030BA94 [Token(Token = "0x600D373")] [Address(RVA = "0x814A00", Offset = "0x813800", VA = "0x180814A00", Slot = "7")] public override void PostRender(Camera FOMHGMLPOND) { this.primaryObject.SetActive(true); GameObject gameObject = this.alternateObject; int num = 0; gameObject.SetActive(num != 0); } // Token: 0x0600D374 RID: 54132 RVA: 0x0030D8C4 File Offset: 0x0030BAC4 [Token(Token = "0x600D374")] [Address(RVA = "0x814A80", Offset = "0x813880", VA = "0x180814A80")] public GameObjectSwapAltRenderedObject() { } // Token: 0x04008766 RID: 34662 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4008766")] [SerializeField] private GameObject primaryObject; // Token: 0x04008767 RID: 34663 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4008767")] [SerializeField] private GameObject alternateObject; } }