using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x0200205E RID: 8286 [Token(Token = "0x200205E")] [Serializable] public struct PlayerAnimationFrameTransform { // Token: 0x0600D3E9 RID: 54249 RVA: 0x0030F608 File Offset: 0x0030D808 [Token(Token = "0x600D3E9")] [Address(RVA = "0xE2D850", Offset = "0xE2C650", VA = "0x180E2D850")] public PlayerAnimationFrameTransform(Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK) { float z = DDHPAFKBMON.z; } // Token: 0x0600D3EA RID: 54250 RVA: 0x0030F61C File Offset: 0x0030D81C [Token(Token = "0x600D3EA")] [Address(RVA = "0xE2D090", Offset = "0xE2BE90", VA = "0x180E2D090")] public static PlayerAnimationFrameTransform AIAJNHPLBAA(PlayerAnimationFrameTransform OIFLDNBGJOH, PlayerAnimationFrameTransform CACFKFOOHID, AdditiveAnimationWeight MMIKMMMNLMP) { Vector3 vector; float z = vector.z; return OIFLDNBGJOH; } // Token: 0x0600D3EB RID: 54251 RVA: 0x0030F634 File Offset: 0x0030D834 [Token(Token = "0x600D3EB")] [Address(RVA = "0xE2CD40", Offset = "0xE2BB40", VA = "0x180E2CD40")] public static PlayerAnimationFrameTransform ADPELJHGHKK(PlayerAnimationFrameTransform LONDCJPNKKN, PlayerAnimationFrameTransform PCEJJILDLGD, float LIMOILDIGKF) { Vector3 forward = Vector3.forward; Vector3 forward2 = Vector3.forward; Vector3 up = Vector3.up; Vector3 up2 = Vector3.up; Vector3 vector; float z = vector.z; return LONDCJPNKKN; } // Token: 0x0600D3EC RID: 54252 RVA: 0x0030F668 File Offset: 0x0030D868 [Token(Token = "0x600D3EC")] [Address(RVA = "0xE2C860", Offset = "0xE2B660", VA = "0x180E2C860")] public static PlayerAnimationFrameTransform ABNHIMCFCIG(PlayerAnimationFrameTransform OIFLDNBGJOH) { int num = 0; Vector3 right = Vector3.right; Vector3 vector; float z = vector.z; Quaternion quaternion = Quaternion.AngleAxis((float)0, num); return OIFLDNBGJOH; } // Token: 0x0600D3ED RID: 54253 RVA: 0x0030F690 File Offset: 0x0030D890 [Token(Token = "0x600D3ED")] [Address(RVA = "0xE2D5B0", Offset = "0xE2C3B0", VA = "0x180E2D5B0")] public static PlayerAnimationFrameTransform GIADAJINKFK(PlayerAnimationFrameTransform OIFLDNBGJOH, Vector3 FGBIGGLLPIJ, Vector3 CCFIPFEMEOD) { Vector3 vector; float z = vector.z; return OIFLDNBGJOH; } // Token: 0x0600D3EE RID: 54254 RVA: 0x0030F6A8 File Offset: 0x0030D8A8 [Token(Token = "0x600D3EE")] [Address(RVA = "0xE2D410", Offset = "0xE2C210", VA = "0x180E2D410")] public static PlayerAnimationFrameTransform FGNEDEILHEJ(PlayerAnimationFrameTransform OIFLDNBGJOH, Vector3 FGBIGGLLPIJ, Vector3 CCFIPFEMEOD) { Vector3 vector; float z = vector.z; return OIFLDNBGJOH; } // Token: 0x0600D3EF RID: 54255 RVA: 0x0030F6C0 File Offset: 0x0030D8C0 [Token(Token = "0x600D3EF")] [Address(RVA = "0xE2D720", Offset = "0xE2C520", VA = "0x180E2D720")] public static Vector3 OHIONLOMKJP(Vector3 DDHPAFKBMON, Vector3 CKPHGEEPNDN) { float z = CKPHGEEPNDN.z; Vector3 vector; float z2 = vector.z; float z3 = CKPHGEEPNDN.z; Vector3 vector2; float z4 = vector2.z; Vector3 vector3; float z5 = vector3.z; DDHPAFKBMON.z = z5; return DDHPAFKBMON; } // Token: 0x0600D3F0 RID: 54256 RVA: 0x0030F700 File Offset: 0x0030D900 [Token(Token = "0x600D3F0")] [Address(RVA = "0xE2D250", Offset = "0xE2C050", VA = "0x180E2D250")] public static Quaternion ALHELDFCIDC(Quaternion IGPENJBJADK, Vector3 CKPHGEEPNDN) { Quaternion quaternion = Quaternion.AngleAxis((float)0, CKPHGEEPNDN); return IGPENJBJADK; } // Token: 0x0600D3F1 RID: 54257 RVA: 0x0030F718 File Offset: 0x0030D918 [Token(Token = "0x600D3F1")] [Address(RVA = "0xE2CB90", Offset = "0xE2B990", VA = "0x180E2CB90")] public static void ACMIPOKHNCP(PlayerAnimationFrameTransform BLMNDCJMHKC, PlayerAnimationFrameTransform CMAIFNIIKAE, out Vector3 APJIEJKJMND, out Vector3 BCGGNKMMPDC) { Vector3 vector; float z = vector.z; APJIEJKJMND.z = z; float w = BLMNDCJMHKC.Rotation.w; Vector3 vector2; float z2 = vector2.z; BCGGNKMMPDC.z = z2; } // Token: 0x04008793 RID: 34707 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4008793")] public Vector3 Position; // Token: 0x04008794 RID: 34708 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4008794")] public Quaternion Rotation; } }