using System; using Cpp2IlInjected; using Photon.Pun; using UnityEngine; namespace RecRoom { // Token: 0x02002037 RID: 8247 [Token(Token = "0x2002037")] public class PoolTablePocketVacuum : MonoBehaviourPun { // Token: 0x0600D320 RID: 54048 RVA: 0x0030C73C File Offset: 0x0030A93C [Token(Token = "0x600D320")] [Address(RVA = "0x7CBD40", Offset = "0x7CAB40", VA = "0x1807CBD40")] private void OnTriggerEnter(Collider HPKICPNGMDJ) { ToolCollider component = HPKICPNGMDJ.GetComponent(); int num = 0; if (component != num) { PoolBall component2 = component.Tool.GetComponent(); int num2 = 0; if (component2 != num2) { RigidbodyEx rigidbodyEx = component2.tool.rigidbodyEx; float z = Vector3.down.z; Vector3 vector; float z2 = vector.z; Vector3 vector2; float z3 = vector2.z; } } } // Token: 0x0600D321 RID: 54049 RVA: 0x0030C7AC File Offset: 0x0030A9AC [Token(Token = "0x600D321")] [Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")] public PoolTablePocketVacuum() { } } }