using System; using AGUI.StackedUI; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Systems.PlayerRoles.UI { // Token: 0x0200229B RID: 8859 [Token(Token = "0x200229B")] public abstract class SliderRoleEditableBase : RoleEditableBase where RoleIdType : struct where RolePermissionType : struct where RoleDefinitionType : class, MLNCPPJGHPN, new() { // Token: 0x0600E331 RID: 58161 RVA: 0x00348444 File Offset: 0x00346644 [Token(Token = "0x600E331")] [Address(RVA = "0x1740D10", Offset = "0x173FB10", VA = "0x181740D10", Slot = "8")] protected override void NNAAGJEICHA() { bool interactable = this.FFDOINJEHMM; GameObject gameObject = base.gameObject; } // Token: 0x0600E332 RID: 58162 RVA: 0x00348468 File Offset: 0x00346668 [Token(Token = "0x600E332")] [Address(RVA = "0x119EE00", Offset = "0x119DC00", VA = "0x18119EE00")] protected SliderRoleEditableBase() { bool isCompleted = ((IAsyncResult)this).IsCompleted; } // Token: 0x04009434 RID: 37940 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4009434")] [SerializeField] protected Slider3D valueSlider; // Token: 0x04009435 RID: 37941 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4009435")] [SerializeField] protected GameObject textLabels; } }