using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools.Groups { // Token: 0x02002B33 RID: 11059 [Token(Token = "0x2002B33")] public class PokerChipVisual : MonoBehaviour { // Token: 0x170033E2 RID: 13282 // (set) Token: 0x060128D1 RID: 75985 RVA: 0x0043E1A8 File Offset: 0x0043C3A8 [Token(Token = "0x170033E2")] public PokerChip.OIOHECHKDAB DMLIOOCLKKP { [Token(Token = "0x60128D1")] [Address(RVA = "0x1054560", Offset = "0x1053360", VA = "0x181054560")] set { Renderer[] array = this.chipRenderers; int num = 0; if (num < array.Length) { Renderer[] array2 = this.chipRenderers; Renderer[] array3 = this.chipRenderers; num++; } } } // Token: 0x060128D2 RID: 75986 RVA: 0x0043E1E4 File Offset: 0x0043C3E4 [Token(Token = "0x60128D2")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public PokerChipVisual() { } // Token: 0x0400BF9E RID: 49054 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BF9E")] [SerializeField] private Renderer[] chipRenderers; // Token: 0x02002B34 RID: 11060 [Token(Token = "0x2002B34")] private static class BGODNNFMJBF { // Token: 0x0400BF9F RID: 49055 [Token(Token = "0x400BF9F")] public static readonly int FPKNNKGGHOI = Shader.PropertyToID("_Green_Col"); // Token: 0x0400BFA0 RID: 49056 [Token(Token = "0x400BFA0")] public static readonly int PIHIJOBHDPP = Shader.PropertyToID("_Red_Col"); } } }