using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tutorials { // Token: 0x02002979 RID: 10617 [Token(Token = "0x2002979")] public class DisableGameObjectIfTutorialNotCompleted : MonoBehaviour { // Token: 0x06011CB5 RID: 72885 RVA: 0x0040D934 File Offset: 0x0040BB34 [Token(Token = "0x6011CB5")] [Address(RVA = "0xBB3180", Offset = "0xBB1F80", VA = "0x180BB3180")] private void Start() { if (SingletonMonoBehaviour.FFNIFALJLDD) { TutorialManager instance = SingletonMonoBehaviour.ONCPNMDGGKG; TutorialManager.PKHLMAEGIKG pkhlmaegikg = this.tutorialType; if (!instance.IsTutorialComplete(pkhlmaegikg)) { GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); return; } } } // Token: 0x06011CB6 RID: 72886 RVA: 0x0040D978 File Offset: 0x0040BB78 [Token(Token = "0x6011CB6")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DisableGameObjectIfTutorialNotCompleted() { } // Token: 0x0400B733 RID: 46899 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400B733")] [SerializeField] private TutorialManager.PKHLMAEGIKG tutorialType; } }