using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.VFX { // Token: 0x020021B1 RID: 8625 [Token(Token = "0x20021B1")] [Serializable] public class JitteringTransform { // Token: 0x0600DD31 RID: 56625 RVA: 0x00335380 File Offset: 0x00333580 [Token(Token = "0x600DD31")] [Address(RVA = "0x1100E90", Offset = "0x10FFC90", VA = "0x181100E90")] public void BOPJIHKAFDB() { Transform transform = this.transform; int num = 0; if (transform != num) { Transform transform2 = this.transform; Transform transform3 = this.transform; Vector3 vector; float z = vector.z; this.defaultLocalPosition.z = z; Vector3 vector2; float z2 = vector2.z; this.defaultLocalScale.z = z2; this.savedDefaultValues = true; } } // Token: 0x0600DD32 RID: 56626 RVA: 0x003353E8 File Offset: 0x003335E8 [Token(Token = "0x600DD32")] [Address(RVA = "0x1100F50", Offset = "0x10FFD50", VA = "0x181100F50")] public void FLBHPAOLFJH() { int num = 0; if ((this.savedDefaultValues ? 1 : 0) == num) { Transform transform = this.transform; int num2 = 0; if (transform != num2) { Transform transform2 = this.transform; Transform transform3 = this.transform; Vector3 vector; float z = vector.z; this.defaultLocalPosition.z = z; Vector3 vector2; float z2 = vector2.z; this.defaultLocalScale.z = z2; this.savedDefaultValues = true; } } float time = Time.time; float time2 = Time.time; this.lastJitterTime = time2; float num3; this.jitterOffset = num3; float y = this.maxJitterOffset.y; num3 = y; float num4 = global::UnityEngine.Random.Range(num3, y); this.jitterOffset.y = num4; float num5; this.jitterScale = num5; float y2 = this.maxJitterScale.y; num5 = y2; float num6 = global::UnityEngine.Random.Range(num5, y2); this.jitterScale.y = num6; Transform transform4 = this.transform; int num7 = 0; if (transform4 != num7) { Transform transform5 = this.transform; Transform transform6 = this.transform; } } // Token: 0x0600DD33 RID: 56627 RVA: 0x00335504 File Offset: 0x00333704 [Token(Token = "0x600DD33")] [Address(RVA = "0x11011E0", Offset = "0x10FFFE0", VA = "0x1811011E0")] public JitteringTransform() { float z = Vector3.zero.z; this.defaultLocalPosition.z = z; float z2 = Vector3.one.z; this.defaultLocalScale.z = z2; base..ctor(); } // Token: 0x0400904E RID: 36942 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400904E")] public Transform transform; // Token: 0x0400904F RID: 36943 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400904F")] public int jitterFPS = (int)((ulong)6L); // Token: 0x04009050 RID: 36944 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4009050")] public Vector2 maxJitterOffset; // Token: 0x04009051 RID: 36945 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4009051")] public Vector2 maxJitterScale; // Token: 0x04009052 RID: 36946 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4009052")] private float lastJitterTime; // Token: 0x04009053 RID: 36947 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4009053")] private Vector2 jitterOffset; // Token: 0x04009054 RID: 36948 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4009054")] private Vector3 jitterScale; // Token: 0x04009055 RID: 36949 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4009055")] private Vector3 defaultLocalPosition; // Token: 0x04009056 RID: 36950 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4009056")] private Vector3 defaultLocalScale; // Token: 0x04009057 RID: 36951 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4009057")] private bool savedDefaultValues; } }