using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E0 RID: 480 [Token(Token = "0x20001E0")] [Serializable] public class RecRoomAudioClip { // Token: 0x06000F05 RID: 3845 RVA: 0x000414D8 File Offset: 0x0003F6D8 [Token(Token = "0x6000F05")] [Address(RVA = "0xD7F7C0", Offset = "0xD7E5C0", VA = "0x180D7F7C0")] public RecRoomAudioClip() { } // Token: 0x06000F06 RID: 3846 RVA: 0x000414F8 File Offset: 0x0003F6F8 [Token(Token = "0x6000F06")] [Address(RVA = "0x11071E0", Offset = "0x1105FE0", VA = "0x1811071E0")] public RecRoomAudioClip(AudioClip OAMCCIEIHAP) { this.audioClip = OAMCCIEIHAP; } // Token: 0x06000F07 RID: 3847 RVA: 0x00041520 File Offset: 0x0003F720 [Token(Token = "0x6000F07")] [Address(RVA = "0x1107050", Offset = "0x1105E50", VA = "0x181107050")] public bool FMOFCLFCJJM(RecRoomAudioClip HPKICPNGMDJ) { if (HPKICPNGMDJ == 0) { return; } AudioClip audioClip = this.audioClip; AudioClip audioClip2 = HPKICPNGMDJ.audioClip; if (!(audioClip == audioClip2)) { return; } float num = this.volume; float num2 = HPKICPNGMDJ.volume; if (Mathf.Approximately(num, num2) && Mathf.Approximately(num, num2) && Mathf.Approximately(num, num2)) { TextAsset textAsset = this.subtitles; TextAsset textAsset2 = HPKICPNGMDJ.subtitles; bool flag = textAsset == textAsset2; return; } } // Token: 0x04000BD3 RID: 3027 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000BD3")] public AudioClip audioClip; // Token: 0x04000BD4 RID: 3028 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000BD4")] [Range(0f, 1f)] public float volume = 1f; // Token: 0x04000BD5 RID: 3029 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000BD5")] [Range(0f, 2f)] public float pitchVariation; // Token: 0x04000BD6 RID: 3030 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000BD6")] [Range(-1f, 1f)] public float pitchShift; // Token: 0x04000BD7 RID: 3031 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000BD7")] public TextAsset subtitles; }