using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000671 RID: 1649 [Token(Token = "0x2000671")] [Serializable] public class RenderFogSettings { // Token: 0x06002FC9 RID: 12233 RVA: 0x000C3CB8 File Offset: 0x000C1EB8 [Token(Token = "0x6002FC9")] [Address(RVA = "0x1338F20", Offset = "0x1337D20", VA = "0x181338F20")] public static void BFILCAHGMIO() { RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings; bool fog = RenderSettings.fog; renderFogSettings.FogEnabled = fog; RenderFogSettings renderFogSettings2 = RenderFogSettings.sceneDefaultFogSettings; Color fogColor = RenderSettings.fogColor; RenderFogSettings renderFogSettings3 = RenderFogSettings.sceneDefaultFogSettings; FogMode fogMode = RenderSettings.fogMode; renderFogSettings3.FogMode = fogMode; RenderFogSettings renderFogSettings4 = RenderFogSettings.sceneDefaultFogSettings; float fogStartDistance = RenderSettings.fogStartDistance; renderFogSettings4.FogStartDistance = fogStartDistance; RenderFogSettings renderFogSettings5 = RenderFogSettings.sceneDefaultFogSettings; float fogEndDistance = RenderSettings.fogEndDistance; renderFogSettings5.FogEndDistance = fogEndDistance; RenderFogSettings renderFogSettings6 = RenderFogSettings.sceneDefaultFogSettings; float fogDensity = RenderSettings.fogDensity; renderFogSettings6.FogDensity = fogDensity; } // Token: 0x06002FCA RID: 12234 RVA: 0x000C3D58 File Offset: 0x000C1F58 [Token(Token = "0x6002FCA")] [Address(RVA = "0x13390C0", Offset = "0x1337EC0", VA = "0x1813390C0")] public static void PCOCIGCGGAI() { RenderFogSettings renderFogSettings = RenderFogSettings.sceneDefaultFogSettings; RenderSettings.fog = renderFogSettings.FogEnabled; RenderSettings.fogColor = renderFogSettings.FogColor; RenderSettings.fogMode = renderFogSettings.FogMode; RenderSettings.fogStartDistance = renderFogSettings.FogStartDistance; RenderSettings.fogEndDistance = renderFogSettings.FogEndDistance; RenderSettings.fogDensity = renderFogSettings.FogDensity; } // Token: 0x06002FCB RID: 12235 RVA: 0x000C3DB4 File Offset: 0x000C1FB4 [Token(Token = "0x6002FCB")] [Address(RVA = "0x1339050", Offset = "0x1337E50", VA = "0x181339050")] public static void KLJJEEOCIIG(RenderFogSettings GHGBPMPLLBK) { RenderSettings.fog = GHGBPMPLLBK.FogEnabled; RenderSettings.fogColor = GHGBPMPLLBK.FogColor; RenderSettings.fogMode = GHGBPMPLLBK.FogMode; RenderSettings.fogStartDistance = GHGBPMPLLBK.FogStartDistance; RenderSettings.fogEndDistance = GHGBPMPLLBK.FogEndDistance; RenderSettings.fogDensity = GHGBPMPLLBK.FogDensity; } // Token: 0x06002FCC RID: 12236 RVA: 0x000C3E0C File Offset: 0x000C200C [Token(Token = "0x6002FCC")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public RenderFogSettings() { } // Token: 0x040027A4 RID: 10148 [Token(Token = "0x40027A4")] private static RenderFogSettings sceneDefaultFogSettings = new RenderFogSettings(); // Token: 0x040027A5 RID: 10149 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40027A5")] public bool FogEnabled; // Token: 0x040027A6 RID: 10150 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40027A6")] public Color FogColor; // Token: 0x040027A7 RID: 10151 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40027A7")] public FogMode FogMode; // Token: 0x040027A8 RID: 10152 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40027A8")] public float FogStartDistance; // Token: 0x040027A9 RID: 10153 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40027A9")] public float FogEndDistance; // Token: 0x040027AA RID: 10154 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40027AA")] public float FogDensity; }