using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003F4 RID: 1012 [Token(Token = "0x20003F4")] public class RoleChipSpawnHint : SingletonMonoBehaviour { // Token: 0x06001F88 RID: 8072 RVA: 0x000818D8 File Offset: 0x0007FAD8 [Token(Token = "0x6001F88")] [Address(RVA = "0x13483C0", Offset = "0x13471C0", VA = "0x1813483C0")] private void OnDrawGizmos() { Transform transform = base.transform; Vector3 vector; float z = vector.z; Transform transform2 = base.transform; Vector3 vector2; float z2 = vector2.z; float z3 = Vector3.right.z; } // Token: 0x06001F89 RID: 8073 RVA: 0x00081918 File Offset: 0x0007FB18 [Token(Token = "0x6001F89")] [Address(RVA = "0x1348520", Offset = "0x1347320", VA = "0x181348520")] public RoleChipSpawnHint() { } }