using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200063C RID: 1596 [Token(Token = "0x200063C")] [ExecuteInEditMode] public class ShowObjectNormals : MonoBehaviour { // Token: 0x06002E9A RID: 11930 RVA: 0x000BEF64 File Offset: 0x000BD164 [Token(Token = "0x6002E9A")] [Address(RVA = "0x79A6B0", Offset = "0x7994B0", VA = "0x18079A6B0")] private void OnDrawGizmosSelected() { global::UnityEngine.Object.Destroy(this); Mesh sharedMesh = base.GetComponent().sharedMesh; int num = 0; int vertexCount = sharedMesh.vertexCount; if (num < vertexCount) { Vector3[] vertices = sharedMesh.vertices; Vector3[] normals = sharedMesh.normals; Transform transform = base.transform; Vector3 vector; float z = vector.z; Transform transform2 = base.transform; Vector3 vector2; float z2 = vector2.z; Vector3 vector3; float z3 = vector3.z; Vector3 vector4; float z4 = vector4.z; num++; } } // Token: 0x06002E9B RID: 11931 RVA: 0x000BEFE0 File Offset: 0x000BD1E0 [Token(Token = "0x6002E9B")] [Address(RVA = "0x79A970", Offset = "0x799770", VA = "0x18079A970")] public ShowObjectNormals() { Color green = Color.green; base..ctor(); } // Token: 0x0400262E RID: 9774 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400262E")] public float _normLength = 2f; // Token: 0x0400262F RID: 9775 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400262F")] public Color _normColor; }