using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x02001803 RID: 6147 [Token(Token = "0x2001803")] [StructLayout(0, Pack = 8, Size = 24)] public struct FriendGameInfo_t { // Token: 0x04006304 RID: 25348 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4006304")] public CGameID m_gameID; // Token: 0x04006305 RID: 25349 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4006305")] public uint m_unGameIP; // Token: 0x04006306 RID: 25350 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4006306")] public ushort m_usGamePort; // Token: 0x04006307 RID: 25351 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE")] [Token(Token = "0x4006307")] public ushort m_usQueryPort; // Token: 0x04006308 RID: 25352 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4006308")] public CSteamID m_steamIDLobby; } }