using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020016EA RID: 5866 [Token(Token = "0x20016EA")] [CallbackIdentity(336)] [StructLayout(0, Pack = 4, Size = 12)] public struct FriendRichPresenceUpdate_t { // Token: 0x040059D0 RID: 22992 [Token(Token = "0x40059D0")] public const int k_iCallback = 336; // Token: 0x040059D1 RID: 22993 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40059D1")] public CSteamID m_steamIDFriend; // Token: 0x040059D2 RID: 22994 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40059D2")] public AppId_t m_nAppID; } }