using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020016E4 RID: 5860 [Token(Token = "0x20016E4")] [CallbackIdentity(304)] [StructLayout(0, Pack = 8, Size = 16)] public struct PersonaStateChange_t { // Token: 0x040059BC RID: 22972 [Token(Token = "0x40059BC")] public const int k_iCallback = 304; // Token: 0x040059BD RID: 22973 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40059BD")] public ulong m_ulSteamID; // Token: 0x040059BE RID: 22974 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40059BE")] public EPersonaChange m_nChangeFlags; } }