using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000013 RID: 19 [Token(Token = "0x2000013")] public class TimerText : MonoBehaviour { // Token: 0x060000A0 RID: 160 RVA: 0x00004C80 File Offset: 0x00002E80 [Token(Token = "0x60000A0")] [Address(RVA = "0x992550", Offset = "0x991350", VA = "0x180992550")] private void Start() { int num = 0; this.JECPIKHBMEH((float)num); GameManager instance = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG; this.ONLEICCNNBI = instance; Action action = new Action(this.GAJIJLPDHNI); IDisposable disposable = ADIFCODGAML.FLMKKKHMJBN(this, 3f, action); } // Token: 0x060000A1 RID: 161 RVA: 0x00004CC0 File Offset: 0x00002EC0 [Token(Token = "0x60000A1")] [Address(RVA = "0x9923B0", Offset = "0x9911B0", VA = "0x1809923B0")] private void GAJIJLPDHNI(float POGAEJIEPIM) { int num = 0; GameManager onleiccnnbi = this.ONLEICCNNBI; int num2 = 0; if (onleiccnnbi != num2) { float displayTime = this.ONLEICCNNBI.k__BackingField.DisplayTime; } this.JECPIKHBMEH((float)num); } // Token: 0x060000A2 RID: 162 RVA: 0x00004D00 File Offset: 0x00002F00 [Token(Token = "0x60000A2")] [Address(RVA = "0x992460", Offset = "0x991260", VA = "0x180992460")] private void JECPIKHBMEH(float PEDLDEMNAAD) { string text = PEDLDEMNAAD.OEFBEJEPLHM(); Text[] array = this.timerTexts; int num = 0; int length = array.Length; if (num < length) { string text2 = array[num].text; num++; } TextMesh[] array2 = this.timerTextMeshes; int length2 = array2.Length; if (num < length2) { array2[num].text = text; num++; } } // Token: 0x060000A3 RID: 163 RVA: 0x00004D68 File Offset: 0x00002F68 [Token(Token = "0x60000A3")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public TimerText() { } // Token: 0x0400007E RID: 126 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400007E")] [SerializeField] private TextMesh[] timerTextMeshes; // Token: 0x0400007F RID: 127 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400007F")] [SerializeField] private Text[] timerTexts; // Token: 0x04000080 RID: 128 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000080")] private GameManager ONLEICCNNBI; }