using System; using Cpp2IlInjected; using UnityEngine; namespace VRPanorama { // Token: 0x02000753 RID: 1875 [Token(Token = "0x2000753")] [RequireComponent(typeof(Camera))] internal class Blitter : MonoBehaviour { // Token: 0x06003635 RID: 13877 RVA: 0x000E0714 File Offset: 0x000DE914 [Token(Token = "0x6003635")] [Address(RVA = "0x839650", Offset = "0x838450", VA = "0x180839650")] public static GameObject CreateGameObject(Camera GHIEONOLIJM) { Type[] padahclgbke = Blitter.PADAHCLGBKE; GameObject gameObject = new GameObject("Blitter", padahclgbke); gameObject.hideFlags = HideFlags.HideInHierarchy; Camera component = gameObject.GetComponent(); int num = 0; component.cullingMask = num; int targetDisplay = GHIEONOLIJM.targetDisplay; component.targetDisplay = targetDisplay; Blitter component2 = gameObject.GetComponent(); RenderTexture targetTexture = GHIEONOLIJM.targetTexture; component2.DCCHGLDOEKG = targetTexture; return gameObject; } // Token: 0x06003636 RID: 13878 RVA: 0x000E077C File Offset: 0x000DE97C [Token(Token = "0x6003636")] [Address(RVA = "0x839770", Offset = "0x838570", VA = "0x180839770")] private void OnRenderImage(RenderTexture DIEPOPNJNCO, RenderTexture IKAFBCDJOCL) { Graphics.Blit(this.DCCHGLDOEKG, IKAFBCDJOCL); } // Token: 0x06003637 RID: 13879 RVA: 0x000E0798 File Offset: 0x000DE998 [Token(Token = "0x6003637")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public Blitter() { } // Token: 0x06003638 RID: 13880 RVA: 0x000E07AC File Offset: 0x000DE9AC // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x6003638")] [Address(RVA = "0x8397E0", Offset = "0x8385E0", VA = "0x1808397E0")] static Blitter() { Type[] array = new Type[2]; Type typeFromHandle = typeof(Camera); if (typeFromHandle != 0) { } array[0] = typeFromHandle; Type typeFromHandle2 = typeof(Blitter); if (typeFromHandle2 != 0) { } array[1] = typeFromHandle2; Blitter.PADAHCLGBKE = array; } // Token: 0x04002D1D RID: 11549 [Token(Token = "0x4002D1D")] private static Type[] PADAHCLGBKE; // Token: 0x04002D1E RID: 11550 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D1E")] private RenderTexture DCCHGLDOEKG; } }