using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding.Examples { // Token: 0x02000153 RID: 339 [Token(Token = "0x20000D2")] [HelpURL("http://arongranberg.com/astar/docs/class_pathfinding_1_1_examples_1_1_turn_based_a_i.php")] public class TurnBasedAI : VersionedMonoBehaviour { // Token: 0x06000AC1 RID: 2753 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000935")] [Address(RVA = "0x2564520", Offset = "0x2563320", VA = "0x182564520")] private void Start() { } // Token: 0x06000AC2 RID: 2754 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000936")] [Address(RVA = "0x25643E0", Offset = "0x25631E0", VA = "0x1825643E0", Slot = "7")] protected override void Awake() { } // Token: 0x06000AC3 RID: 2755 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000937")] [Address(RVA = "0x2564540", Offset = "0x2563340", VA = "0x182564540")] public TurnBasedAI() { } // Token: 0x04000787 RID: 1927 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000571")] public int movementPoints; // Token: 0x04000788 RID: 1928 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000572")] public BlockManager blockManager; // Token: 0x04000789 RID: 1929 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000573")] public SingleNodeBlocker blocker; // Token: 0x0400078A RID: 1930 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000574")] public GraphNode targetNode; // Token: 0x0400078B RID: 1931 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000575")] public BlockManager.TraversalProvider traversalProvider; } }