using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x020000B3 RID: 179 [Token(Token = "0x2000069")] public class ObjImporter { // Token: 0x060006B5 RID: 1717 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60005AD")] [Address(RVA = "0x25156C0", Offset = "0x25144C0", VA = "0x1825156C0")] public static Mesh ImportFile(string filePath) { return null; } // Token: 0x060006B6 RID: 1718 RVA: 0x000052AC File Offset: 0x000034AC [Token(Token = "0x60005AE")] [Address(RVA = "0x2515A50", Offset = "0x2514850", VA = "0x182515A50")] private static ObjImporter.meshStruct createMeshStruct(string filename) { return default(ObjImporter.meshStruct); } // Token: 0x060006B7 RID: 1719 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60005AF")] [Address(RVA = "0x2515E70", Offset = "0x2514C70", VA = "0x182515E70")] private static void populateMeshStruct(ref ObjImporter.meshStruct mesh) { } // Token: 0x060006B8 RID: 1720 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60005B0")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public ObjImporter() { } // Token: 0x020000B4 RID: 180 [Token(Token = "0x200011E")] private struct meshStruct { // Token: 0x04000467 RID: 1127 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000696")] public Vector3[] vertices; // Token: 0x04000468 RID: 1128 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000697")] public Vector3[] normals; // Token: 0x04000469 RID: 1129 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000698")] public Vector2[] uv; // Token: 0x0400046A RID: 1130 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000699")] public int[] triangles; // Token: 0x0400046B RID: 1131 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400069A")] public Vector3[] faceData; // Token: 0x0400046C RID: 1132 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400069B")] public string fileName; } } }