using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding.Util { // Token: 0x0200013D RID: 317 [Token(Token = "0x20000C8")] public interface ITransform { // Token: 0x06000A39 RID: 2617 [Token(Token = "0x60008CE")] [Address(Slot = "0")] Vector3 Transform(Vector3 position); // Token: 0x06000A3A RID: 2618 [Token(Token = "0x60008CF")] [Address(Slot = "1")] Vector3 InverseTransform(Vector3 position); } }