using System; using Cpp2IlInjected; namespace Pathfinding.Voxels { // Token: 0x02000109 RID: 265 [Token(Token = "0x20000A4")] public class Utility { // Token: 0x0600089D RID: 2205 RVA: 0x00005D8C File Offset: 0x00003F8C [Token(Token = "0x6000755")] [Address(RVA = "0x249BCD0", Offset = "0x249AAD0", VA = "0x18249BCD0")] public static float Min(float a, float b, float c) { return 0f; } // Token: 0x0600089E RID: 2206 RVA: 0x00005DA4 File Offset: 0x00003FA4 [Token(Token = "0x6000756")] [Address(RVA = "0x249BCC0", Offset = "0x249AAC0", VA = "0x18249BCC0")] public static float Max(float a, float b, float c) { return 0f; } // Token: 0x0600089F RID: 2207 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000757")] [Address(RVA = "0x249BCE0", Offset = "0x249AAE0", VA = "0x18249BCE0")] public static Int3[] RemoveDuplicateVertices(Int3[] vertices, int[] triangles) { return null; } // Token: 0x060008A0 RID: 2208 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000758")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public Utility() { } } }