using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Backtrace.Unity.Runtime.Native { // Token: 0x0200001C RID: 28 [Token(Token = "0x2000010")] internal interface INativeClient { // Token: 0x060000DA RID: 218 [Token(Token = "0x60000A2")] [Address(Slot = "0")] void HandleAnr(string gameObjectName, string callbackName); // Token: 0x060000DB RID: 219 [Token(Token = "0x60000A3")] [Address(Slot = "1")] void GetAttributes(Dictionary data); // Token: 0x060000DC RID: 220 [Token(Token = "0x60000A4")] [Address(Slot = "2")] void SetAttribute(string key, string value); // Token: 0x060000DD RID: 221 [Token(Token = "0x60000A5")] [Address(Slot = "3")] bool OnOOM(); // Token: 0x060000DE RID: 222 [Token(Token = "0x60000A6")] [Address(Slot = "4")] void UpdateClientTime(float time); // Token: 0x060000DF RID: 223 [Token(Token = "0x60000A7")] [Address(Slot = "5")] void Disable(); // Token: 0x060000E0 RID: 224 [Token(Token = "0x60000A8")] [Address(Slot = "6")] void PauseAnrThread(bool state); } }