using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000010 RID: 16 [Token(Token = "0x2000010")] public enum PhotonSocketError { // Token: 0x04000062 RID: 98 [Token(Token = "0x4000062")] Success, // Token: 0x04000063 RID: 99 [Token(Token = "0x4000063")] Skipped, // Token: 0x04000064 RID: 100 [Token(Token = "0x4000064")] NoData, // Token: 0x04000065 RID: 101 [Token(Token = "0x4000065")] Exception, // Token: 0x04000066 RID: 102 [Token(Token = "0x4000066")] Busy } }