using System; using Cpp2IlInjected; using UnityEngine.Scripting; // Token: 0x02000003 RID: 3 [Token(Token = "0x2000003")] [AttributeUsage(AttributeTargets.Method)] public class CALLMFDLAPD : PreserveAttribute { // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x38AB180", Offset = "0x38A9F80", VA = "0x1838AB180")] public CALLMFDLAPD(IFJNJDOONNL EGHJKFJLBLH = IFJNJDOONNL.ExitingPlayMode, int JMHKMOACHDG = 0) { } // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000001")] public readonly IFJNJDOONNL GLIHELCMDBH; // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000002")] public readonly int LNEDNNJCPMG; }