using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] public class ManagedSingletonObject : MonoBehaviour { // Token: 0x1700000B RID: 11 // (get) Token: 0x0600002E RID: 46 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700000B")] public GameObject KGFPNIMJHIC { [Token(Token = "0x600002E")] [Address(RVA = "0x981B80", Offset = "0x980980", VA = "0x180981B80")] get { return null; } } // Token: 0x0600002F RID: 47 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002F")] [Address(RVA = "0x3896630", Offset = "0x3895430", VA = "0x183896630")] private void Awake() { } // Token: 0x06000030 RID: 48 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000030")] [Address(RVA = "0x3896850", Offset = "0x3895650", VA = "0x183896850")] private void OnDestroy() { } // Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000031")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public ManagedSingletonObject() { } // Token: 0x0400000E RID: 14 [Token(Token = "0x400000E")] public static Dictionary managedObjects; // Token: 0x0400000F RID: 15 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400000F")] [SerializeField] private string guid; }