using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [Serializable] public abstract class SerializedDictionary : Dictionary, ISerializationCallbackReceiver where TKeyVal : SerializedKeyVal, new() { // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000008")] [Address(RVA = "0x2917280", Offset = "0x2916080", VA = "0x182917280", Slot = "46")] public void OnBeforeSerialize() { } // Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000009")] [Address(RVA = "0x2916DC0", Offset = "0x2915BC0", VA = "0x182916DC0", Slot = "47")] public void OnAfterDeserialize() { } // Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600000A")] [Address(RVA = "0x2917880", Offset = "0x2916680", VA = "0x182917880")] protected SerializedDictionary() { } // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000003")] [CJOEKDOBHDG] [SerializeField] private List serializedData; }