using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000018 RID: 24 [Token(Token = "0x2000018")] [Serializable] public class Vector3ValueCurve : ValueCurve { // Token: 0x06000070 RID: 112 RVA: 0x000022E0 File Offset: 0x000004E0 [Token(Token = "0x6000070")] [Address(RVA = "0x3897F80", Offset = "0x3896D80", VA = "0x183897F80", Slot = "4")] protected override Vector3 ADPELJHGHKK(Vector3 LONDCJPNKKN, Vector3 PCEJJILDLGD, float LIMOILDIGKF) { return default(Vector3); } // Token: 0x06000071 RID: 113 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000071")] [Address(RVA = "0x3898040", Offset = "0x3896E40", VA = "0x183898040")] public Vector3ValueCurve() { } }